UNDER CONTROL
A theme throughout all these clips is how under control Arc is. His footwork is on point, he makes moves that are effective but not necessarily sure athletic in terms of speed or vertical ability, and he creates quickness by having NO EXTRA or WASTED MOVEMENT.
ALWAYS SHOT READY
When playing without the ball and spacing on the perimeter its important that your ready to catch and shoot at all times. The game has changed to a 4 out 1 in pick and roll to drive and kick style, this means you need to be fundamentally sound in terms of having your hips downs, eyes to the rim, hands up, and feet ready to 1-2 step for the entire possession. The Spurs teach players to play .5 basketball (you have .5 when you touch the ball to shoot, pass, or drive in that order), Jay wright tells player they are most open right when they catch the ball. By being shot ready you maximize the time you have to potentially score, too of ten a player is not ready to shoot when they catch or doesn't even face the rim. Furthermore they have have excessive movement in their shot that doesn't allow for a quick release.
SHOT FAKE
Since he's always prepared to shoot, defenders are constantly moving towards Arc with the threat of his shot in his mind. So since his shot is a threat, he can use a shot fake to draw mistakes from defenders who are out of control (while he of course is completely in control).
MID RANGE GAME
Really pay attention to the footwork in these clips, there is no wasted movement, Arc's steps are precise. His speed comes from the compact movement.
PIVOT GAME
When Arc gets in the paint but is not open for a speed lay in, he is able to stay under control and get to two feet. He then will pivot and force defenders to make multiple efforts to continue to guard him. This is not a move or concept that requires a 40 inch vertical or a 4.3 speed, just decision making and sound fundamentals.
STRIDE STEP
When Arc does see that he has a lane to get all the way to the rim he is a able to do so with long strides and no excessive dribbles below the foul line. Watch in the clip as Arc turns the corner on his defender and Strides to the rim once he sees the lane.
Really pay attention to how he doesn't take a dribble be low the foul line and takes two long strides.
CATCH and SHOOT GAME
Wings are going to have sets run for them and so along with Arc ability to be shot ready, he must be able to cut and move off actions and still be ready to catch and shoot. The clip below shows him making a straight cut off a double screen into his shot.
CUTTING GAME
Everyone knows what a back cut is, but usually it is against denial. I know this is a principal they teach at Villanova where after the driver ends their attack, player off the ball make a second cut. Since almost everyone helps instead of denying any more, moving and cutting off of and after penetration when your defender is more concerning with helping on penetration.
CRAFTY, GETS DEFENDERS IN THE AIR
These two clips will show Arc getting defenders in the air by using a shot fake, AT THE END of an attack, these are fouls he creates be decisions he's made, furthermore since he's so in control if he wasn't able to create a foul, he could still shoot or pass.
POST UP GAME
Every player should be able to post up, if your player is in foul trouble or just simply undersized it can get you to higher percentage shot and its a super simple skill. The biggest concept may be the idea that you don't panic when dribbling around a crowd. Watch how Arc remains under control throughout this possession.